User blog:Bardurwashome/Kriegsschach

Euclid's Cavern:

Euclid’s Caverns, one of the maddest realms in the Universe, home to wormholes tunnels connecting larger wormholes tunnels, pocket universes hidden between singularities, 1st and 2nd dimension manifolds, and warp lanes running along and throughout. On a 3-D map Euclid's Cavern is centered in the Cipius Complex, a chaotic mess of civilizations and federations and proposed home of the ancient Kommeter Species. It is believed that the Temporal and Spatial irregularities of Euclid's Caverns are what led to the jumbled political state of the surrounding complex but despite millennia of disorder several strong candidates have made bids for control over the stars within. Most prevalent is the Neos Confederacy, a union of four radically different factions governed by treaties and various diplomatic representatives. Their primary rival is the Khilius Confederacy commanding the Gilitçi Armada, Emissaries from the Seas of Ozeaa, The Imperial State, their parent state The Federation of Alkataha, and the royal representatives of the nYaucto Teyno all want a slice of the cake themselves. Other powers within the Cipius include the Tursiops, LeBowgh, and the mysterious hand from the dark. The Tth-Gra-Hch, The Amma’noit, The Meyrow, Dvenark.


 * nYaucto have weak colonial vessels but powerful military craft
 * Imperial is the strongest on the scene but fight against the FOA
 * Seas of Ozeaa only have one nation
 * The hand from the dark plays through third parties occasional drones can be seen
 * Neos is the most powerful in the cluster but is restricted to acting through treaties
 * Khilius is your basic player
 * LeBowgh is your basic player
 * Tursiops are weaker but have better standings with third players

= Full Version =

Major Players

 * nYaucto Teyno (YTE): 600 Canon Stars: 79 Game Stars, 23 Major Stars (Coruscating Cluster)
 * Seas of Ozeaa (SOO): 400 Canon Stars: 50 Game Stars, 20 Major Stars (Trident Space)
 * Imperial Alkataha (ISA): 300 Canon Stars: 43 Game Stars, 14 Major Stars (Colt Space)
 * Federal Alkataha (FOA): 150 Canon Stars: 25 Game Stars, 10 Major Stars (Colt Space)
 * Aft Thaken State (SAT): 80 Canon Stars: 12 Game Stars, 4 Major Stars (Thake Cluster)
 * Neos Confederacy (NEO): 70 Canon Stars: 12 Game Stars, 4 Major Stars (Jayder Loch)

Middle Players

 * LeBowgh Entity (LBE): 30 Base Stars: 4 Game Stars, 4 Major Stars (Cipius Complex)
 * Khilius Confederacy (COK): 80 Canon Stars: 11 Game Stars, 3 Major Stars (Cipius Complex)
 * Aree Organs (ARY): 50 Canon Stars: 7 Game Stars, 2 Major Stars (Naujher Cluster)
 * Tursiops State (TS): 50 Base Stars: 6 Game Stars, 2 Major Stars (Cipius Complex)
 * Federal Bississo (FOB): 40 Base Stars: 5 Game Stars, 2 Major Stars (Rolison Loch)
 * Vondunke Entity (VSE): 42 Canon Sys: 42 Game Sys, 8 Major Sys (Majestic Cluster)

Minor Powers

 * Rei Entity (REI): Unspecified Stars: 5 Game Stars, 1 Major Star (Oblivion Nebula)
 * 67' Mener ('67): Unspecified Stars: 4 Game Stars, 1 Major Star (Varr Association)
 * Apyey Client (UAL): Unspecified Stars: 3 Game Stars, 1 Major Star (nYaucto Teyno)
 * Chilleon United Organs (UOC): Unspecified Stars, 2 Game Stars, 1 Major Star (nYaucto Teyno)
 * Ama'noit Alliance (AA3): 3 Canon Stars: 3 Game Stars, 0 Major Stars (Colt Space)
 * Escene Federation (VEF): 6 Canon Stars: 2 Game Stars, 0 Major Stars (Vondunke Entity)

Single Sys Powers

 * Dvenark Throne (TOD): 4+ Star (Cipius Cluster)
 * Sibon Communities (CSK): 2 Star (Chloralime Nebuloid)
 * Tth-Gra-Hch (TGH): 2-1 Variable (Cipius Cluster)
 * State of Celeo (VCS): 0.75 Star, 1 Sys (TBA)
 * Tahhl Monarchy (THL): 0.5 Star (Naujher Cluster)
 * Phos Actin Istoria (POI): 1 Game Binary (Galactic Rim)

Technical Powers

 * Cavern Pirates (Pirate): Effects & Pieces
 * Meyrow (Meyrow): Effects & Pieces
 * Gaukzlu Corsairs (Gauzlu): Effects & Pieces (Anti-nYaucto)
 * Kommeter Communities (Komter): Effects & Pieces
 * Ug-Qhu (RFN): Effects & Pieces

A Yard is 7 Square Meters, a Sector is 19 Square Meters, A Triad Sector is 22 Square Meters, A Standard Septa-Type Region is 48 Square Meters.

nYaucto Teyno
79 Game Stars, 23 Major Stars. The Teyno does not own a major star outside of the Cluster. Dyson Structures may not be created more than 2 meters transit from Ezaunor without the presence of a military command, if this does happen it can be persuaded to breakaway. Gaukzlu Corsairs frequently raid at the fringes of the empire. While in combat nYaucto are put into a nearly cryogenic state with only their minds running for maximum Gees allowed the normal nYaucto can only take around 0.75 Gees or 0.38 AUDD

Hand from the dark

 * Kaliboen (KDH): 1 Game Fleet, 2 Game Carriers

Neos Entities

 * Enhuuvhm Union (EUN): 50 Canon Stars, 8 Game Stars, 2 Major Stars
 * Krah,`nocj' Federation (KFN): 4 Canon Stars, 2 Game Star, 1 Major Star
 * Shvawu States (SSN): 3 Base Stars, 1 Game Star, 1 Major Star
 * Xhaawh Federation (XFN): 3 Base Stars, 1 Game Stars, 0 Major Stars

Aligned Entities

 * States of Tsalklats (SST): 7 Canon Stars, 1 Game Stars, 1 Major Star

The Imperial State
Equal "Navy" Starforce's "Forwards" are allowed 2 turns of actions

Garrisons

 * Gauzlu Marines: Purple-1, nYaucto Tech, Acc (AUDD) 0.50
 * Vondunke Infantry: Purple-1, Vondunke Tech, Acc (AUDD) 2.88

Sub Fleet Vessels

 * Komter Frigate: Blue-1:2, Komter Tech, Acc (AUDD), 1.38, Com 1.50 (Crewed), Max 9.50 (Rob), 80 Impulses
 * Gauzlu Destroyer: Green-1:2, nYaucto Tech, Acc (AUDD) 0.50, Com 0.75 (Crewed), Max 5.50, TS 10.12, 80 Impulses
 * Buccaneer Craft: Blue-1:2, Euclid Tech, Acc (AUDD) 2.50, Com 2.63 (Crewed), 100 Impulses

Fleets

 * AA3 Space Fleet: Green-2/Blue-4, Komter Tech, Acc (AUDD), 1.63, Com 2.12 (Crewed), Max 9.50 (Rob), 80 Impulses
 * FOA Star Fleet: Green-3, Alkete Tech, Acc (AUDD) 0.88, Com 2.88 (Crewed), Max 59.88 (Bio), 100 Impulses
 * KDH Refugee Fleet: Green-2, LeBowgh Tech, Acc (AUDD) 0.63, Com 1.13 (Crewed), Max 30.00 (Cyb), 80 Impulses
 * ISA Star Fleet: Green-3, Alkete Tech, Acc (AUDD) 1.12, Com 3.38 (Crewed), Max 65.50 (Bio), 100 Impulses
 * SAT Space Fleet: Green-3, Pfryamei Tech, Acc (AUDD) 19.5, Com 21.50 (Crewed), Max 56.75 (Bio), 80 Impulses
 * SOO Space Fleet: Green-3, Hydraqua Tech, Acc (AUDD) 4.63, Com 6.63 (Crewed), Max 68.37 (Bio), 100 Impulses
 * UAL Star Fleet: Green-4, Apyey Tech, Acc (AUDD) 69.88, Com 69.88 (Crewed), Max 69.88 (Cyb), 80 Impulses
 * VSE Void Fleet: Green-3, Vondunke Tech, Acc (AUDD) 3.75, Com 6.75 (Crewed), Max 75.00 (Bio), 120 Impulses
 * VEF Star Fleet: Green-3, Eesceen Tech, Acc (AUDD) 63.88, Com 71.88 (Crewed), Max 71.88 (Cyb), 80/100 Impulses
 * YTE Modular: Green-3, nYaucto Tech, Acc (AUDD) 0.63, Com 4.38 (Crewed), Max 63.50 (Bio), 80 Impulses

Carriers

 * AA3 Comette: Blue-1, Komter Tech, Acc (AUDD), 1.50, Com 2.00 (Crewed), Max 9.00 (Rob), 100 Impulses, 1 Hanger, 1 Bay
 * KDH Wanderer: Purple-1:2, LeBowgh Tech, Acc (AUDD), 0.25, Com 0.25 (Crewed), Max 0.50 (Bio), 60 Impulses, 2 Bays
 * VSE Leviathan: Blue-1, Vondunke Tech, Acc (AUDD) 3.50>, Com 6.13> (Crewed), Max 80.00 (Bio), 100 Impulses, 6 Hangers, 2 Bays
 * VEF Drone Tanker: Blue-1, Eesceen Tech, Acc (AUDD) 56.00, Com 60.00 (Crewed), Max 64.00 (Cyb), 100 Impulses, 8 Hangers, 4 Bays
 * YTE Voyager: Blue-1, nYaucto Tech, Acc (AUDD) 0.63>, Com 4.25> (Crewed), Max 60.00> (Bio), 80 Impulses, 1 Hanger, 3 Bays

Battle Cruisers

 * FOA Hellfire: Red-2, Alkete Tech, Acc (AUDD) 0.88, Com 2.88 (Crewed), Max 68.88 (Bio), 60 Impulses *Matrix, *Battleship (CS-2)
 * ISA Scepter: Red-2, Alkete Tech, Acc (AUDD) 1.12, Com 3.38 (Crewed), Max 69.50 (Bio), 60 Impulses *Matrix
 * SAT Beacon: Red-2, Pfryamei Tech, Acc (AUDD) 19.5, Com 21.50 (Crewed), Max 99.75 (Bio), 80 Impulses *Matrix
 * SOO Trident: Red-2, Hydraqua Tech, Acc (AUDD) 4.63, Com 6.63 (Crewed), Max 69.88 (Bio), 60 Impulses *Matrix
 * UEN Keystone: Red-2, Cgouvh (N) Tech, Acc (AUDD) 0.50, Com 2.25 (Crewed), Max 67.50 (Bio), 50 Impulses *Matrix
 * VSE Whirlpool: Red-2, Vondunke Tech, Acc (AUDD) 3.75, Com 6.75 (Crewed), Max 77.50 (Bio), 70 Impulses *Matrix *Battleship (CS-2)
 * YTE Stare Burst: Red-2, nYaucto Tech, Acc (AUDD) 0.63, Com 4.38 (Crewed), Max 70.00 (Bio), 70 Impulses *Matrix