Supreme Entity of Vondunke

"'Far from the brilliant light of any stars, or the bathing glow of warmth of any sun, lies the entirety of a vast civilization. A civilization hidden in the cold shadows of vast distance and depth. Dwelling among worlds buzzing with excitement of an unknown intensity, busy about their livelihoods ever contemplating a single inevitable disposition of life, their eventual death.'"Vondunke, Officially “The Supreme Entity of Vondunke” or internationally the "VSE", Found living around a plethora Gas Giants ranging from Saturn's mass to ten that of Jupiter's. These gas giants and system governments are referred to as "Federates". Each of these holds from a handful to many dozens of moons referred to as Tides. They themselves range from the mass of Pluto to Super-Earths.

The State is a De Jure constitutional federative republic, governed by an elected assembly; and a De Facto oligarchy, overseen by a balance of power between the Paradigm elders and the "Iron League".

The states capital is the Glanorth system, currently situated in the Majestic Cluster of the Orchid Galaxy.

Culture
The Vondunke have had a long established traditionalist hierarchy that dates back to The Northern Order from the ancient era. This hierarchy has become synonymous with the paradigm. Despite their very matter a fact manner they are actually very artistically and poetically oriented.

Language and Dialect has become very localized due to their lifestyle and its sheer duration with thirteen distinct spoken languages being protected under the "Paradigm Contract" but a common official language called Enorvta is used throughout the civilization.

The Formal Vondunke greeting is to swim past the other and grab them with one arm at the joint. This would be the Human Equivalent of grabbing each other's necks to show trust. First time greeting is different. The equivalent to a hug would be to wrap two arms around the others closed frills.

Some Vondunke especially the Scribes are big on adrenaline and rhythmic arts and pursue such activities as sky diving, dancing, space walking, berg flipping, and passive as well as mortal dueling.

"As the moon is to the morning so will I be to you, During the freeze and thaw I will not abandon you. My body will be your provision, when absent in body present in mind, when absent in mind, present in always love. My word, my bond, my seal. I give to you, till death I'll be true." Bond of matrimony.

Grasps, Daggers, and Lances:
Grasps and Lances is an ancient form of Vondunke single combat fought by two contestants using melee weapons dating back to the Hypryonic Age. Each contestant would be armed with a Grasp, held by a dominant arm that greatly increases the grasping power, and another dominant arm holding a small object either a blunt object or a dagger. Each contestant would wrestle the others trying to get the grasp around the joint or neck with the grasp and hit them with the other arm. A blunt would be used in a normal contest, a dagger in mortal combat. Later on, lances would be used either replacing the grasp, dagger, or both. In a purely lance the contest would be significantly different relying on outmaneuvering the opponent until a leap and thrust could be attempted.

Orchid Rüçϑ
Rüçϑ is a popular sporting activity among the Vondunke. The game is played in six periods where each team may score up to two points per period as the compete with one another in trying to hit a centrally located goal while keeping the other team from doing the same. An Escene variant contains only four periods where each team may score up to three points after blending the game with a somewhat similar Eesceen sport.

Orchid Wide Rüçϑ is an international sports league and competition, hosted by the Vondunke during each bluff's gathering. A Rüçϑ team is organized by each Federate and competes scheduled season throughout the gathering culminating in the championship series. Beginning with the fifth bloom several Escene organized teams and played a series of exhibition games with lower caliber Vondunke teams. As Vondunke influence among the Selthen continued, five Escene teams now play on the international level.

Ancient Mythology:
The Early mythos of Arçælo described a pantheon of deities the foremost of whom was Bæmioth "The being from eternity" he created two more deities Destiny "Ruler of Completion of an actions course" and Oblivion "Ruler of Infinity, Birth, and Chaos" and the race of "Flame Tides" who doubled as both fuelers and destroyers of life. Together they made and governed something called the "Great Swim" a series of bioluminescent creatures named the Lioktriotrç, the beings were later adapted to be the stars. A prominent Lioktriotrç in later mythos was Vorfare named after their parent star. She was courted by three princes of the abyss Glanorth, Çiover, and Çelo. And would lay an egg named Arçælo to Glanorth. This would hatch the Kræniodç, these Kræniodç would split into three groups The Bæmiothe named the Krakken, the Destined named the Siodunke, and the Oblivioned named the Vondunke. a war broke out between Oblivion and Destiny vs Bæmioth as well as their followers. The two deities locked Bæmioth out of the great swim eventually forcing him back into eternity and locking him out of their reality, they then divided the swim between them, Destiny completed the course of the Siodunke leaving only the Vondunke ruled by infinite, chaotic, birth. To bring order, the Vondunke established a paradigm between themselves and Oblivion.

Oblivion is considered the ruler of the living, Destiny the dead, and Bæmioth the d*mned. The earliest myths consider Bæmioth and Oblivion one deity.

Cadrathism
"Law & Nature give no grace for ignorance, but a sincere friend is eager to make peace."

The Economy of Logic
Preface by: Nugpathio Dlo, Cut Yaend (Dyu)

Today "The Economy of Logic" is by far the most influential writing on Cadrathism, This book is considered by most to be the foundation of Cadrathism. Written between 266,200 - 266,000 PA, the core of the writings were authored by Par, Oph, Iothior which were later added to by his son, his head pupil, and his grand nephew. Ironically Par, Oph, Iothior was a Middle period Ditheist viewing many forms of Pantheism and Polytheism as sacrilege. In fact the Economy of Logic was meant as a sequel to his first apologetical contribution to the defense of Plivos Ditheism, Stellar Tides & Fire.

Oφçath'd Un (1st Essay)
Narration by Nugpathio: In response to a critical argument made against his earlier writing of Stellar Tides and Fire it is here that Iothior writes a demonstrative proof of his earlier writings many of the claims of Ditheistic reality were later edited out before the final revision of Economy of Logic

''But if such a reality true, than obviously the predicted consequences of this reality should be found everywhere throughout universe, clear and evident not only in the nature of the elements but also in the nature of a rational being's behavior. An expanding nature will expand to the extent allowed by the environment in which it is contained, but a dying nature will continual diminish until it has reached it's true nature, that of of non-existence. That is what we would expect to see but is it? No. The Vravven will grow and grow yet it will still die while it's environment would still allow it to grow more why is this. The motion of a Vondunke ceases, while it's eye still lives on? Glanorth continues his dance around Vorfare never straying nearer nor farther, how did such a nature come about unless, either it has always been, or "The arms have crossed". Ones nature is not so simple. It is clearly balanced by the gods. You may ask "What balances the gods" are they not all clearly balanced by each other, "The arms have crossed" as the perfect spiral is made from two.''

The Arms Have Crossed: The theory of the essence universe
written 60 years prior to the great departure"One says 'All is spirit', but look at what we have accomplished without the gods. Another says 'All is matter', but look at technologies inability to find us a purpose or to cure the ache of the pulse. Thus it can be reasonably assumed that all matter carries essence, that all systems carry an identity..."

The Çŧrioφϑov Contract
After the Third Bloom at the end of the Great Debate, The Vondunke Convention authored and enacted the Çŧrioφϑov (ʃt-ɹyoθ̼-ðoð̼) Contract, to act as the chief legislative document and foundational piece of legal architecture within the newborn Supreme Entity of Vondunke, the continuator state of the Supreme Vondunke Council. The document thoroughly describes membership, authority, rights, and restrictions of the Supreme government, Federate governments, and Federate Sub-Divisions, It lays out the rights of the Vondunke general population preserving the Paradigm castes rights and roles within the Vondunke society.

The contents of the Contract are updated and monitored by twin super computer A.I. nearly as intelligent as a Vondunke. The digital accounts of the Document are regularly pulled and compared by a diverse legal panel and discrepancy that cannot be worked out by the A.I. are decided by the panel.

The Supreme Council
The highest legislative authority established by the Contract is the Supreme Council, which also serves as the collective head of state.

Political Divisions
The VSE is dived amongst 42 Federates, These Federates are subdivided into 33.2 Billion orbital Cities and 560 orbital Tides.

Orbital cities are given one of three statuses under the Contract: Administrative, Autonomous, or Special.

Administrative Cities, called "Administrative Mayordoms", Are founded by State entities or private entities if so chosen. Administrative Mayordoms are governed by a mayoral council and directory, these mayordoms and may become members of larger state or governorships entities.

Autonomous Cities, called Autonomous Mayordoms are privately founded cities, and as their name suggests are allowed significantly greater autonomy in authority and method of "Contract" governance but are under the same "Traffic" regulations.

Nine hundred and twelve Special Cities, called Special Case Districts, exist within the present VSE, the level of independence granted varies from case to case. Two distinctions among special cities can be made, State founded and Bargained. State founded cities are official State protected communities chartered by the Supreme Council within the lines of the Contract. Bargained cities are mostly either pre-existing special cases when the Contract was written, or latter negotiations granted rights by treaty, or by payments to the State.

Law and Life on Tides differ greatly from that on orbital cities. Tides are primarily owned by state level entities granted limited sovereignty. Each Tide is governed by a Tidal Council representing the population of the tide and some of the surrounding orbital cities. Many such as Arcaelo, Siobera, pTrocdad, Gasather, and others predate the VSE, SVC, and even UVE leading to differing legal frameworks and far older cultures as the population there five millennia ago are still there today,

Federate Rights
The Federates are represented under the constitution by Pekt' Ebe Glanorth, translated as "Rights of Glanorth" or more literally as "Rights heired Glanorth". All Federates are viewed internationally as split of from and brothers of Glanorth sharing the same legal heritage, status, and case law. All Federates are given rights to one another's legal possessions.

Politics:
The political landscape of the Vondunke is divided into many, many, local political parties under many coalitions. On the supreme level no political parties are legal, while at the same time the super majority of those elected are members of an organization called “The Iron League”. And it has had a headlock on Vondunke governance for half its civilized history. There is a little opposition to the current regime, outside of "The Drifters" A number of Vondunke who just set their personal transit pod in a random direction and fire off into the depths of space in cryosleep.

The Vondunke currently have no foreign relations. They’re aware of civilizations in other galaxies and will often tune into their broadcasts as a popular pastime. But have not established relations due to being confident that they would have the rest of the galaxy to themselves into the far future.

Government
The structure and function of the supreme (federal) Government of the Vondunke is thoroughly described by the Çŧrioφϑov Contract, A constitution overseen by a large computer.

Legislative
The Chief Legislative body of the VSE is the "Supreme Council", The Council is comprised of a delegation of sixty-five members elected from each federate. This delegation consists of two "Sitting Chairmen" four backup "Standing Chairmen" with two ready to become interims in the event that one of the sitting chairmen is absent or otherwise unable to fulfill their duties. and a number of non-voting members, silent members, advisors, specialists, secretaries, and other workers. An additional nine runner ups during the elections are kept around Glanorth in case of a delegate losing their position.

The delegations are elected mere weeks before the council meets, with terms usually lasting until the next election a few hundred years later. The Council sits on the moon of pTrokdad in the equatorial city of Durvæc.

The position of Speaker often falls to the "Plurality Chair" or the Chairman with the highest number of votes, the two exceptions to this were the third and sixth VSE Councils during the fifth and eighth blooms. The position has always gone to a member of the Iron League.

Executive
The chief Executive and Judicial actors are the administrative "Directory" head called "Directors". These heads are appointed by a council majority. After the dispersion for the next bloom a Director may not be removed from office until serving for nearly 150 years unless called for by a 7-8ths majority. The official directories are the Directories of: Energy, Transportation, Contract, Drones, Paradigm, Law, and Federates. The Council itself oversees foreign affairs by appointing delegates.

Drone Unions
Drones born near the end of the bluff are not allowed/able to participate in elections. As such, elected governments hold little power over the drone castes, instead the drones form their own laws and government called "Unions". Unions are allowed a great deal of flexibility in structure but must culminate in a group of no more than seventy, each sitting for at least a decade, to bargain with federate directories, and the supreme directory.

Armed Forces:
The VSE supreme military is by far the most capable military in the galaxy ever since the conclusion of the Grey War.

Structure and Organization:
The military of the Vondunke is divided into two main groups: The Supreme Military, and the various Federate Militaries

The supreme military is the more powerful of the two, outgunning all federate forces combined four to one. The Supreme Military is overseen by the Directories of Energy and Transportation. The Directory of Energy commands "The Supreme Star Corp", Federate Star Corps may operate under their respective Directories of Commerce, Drones, Transportation, and/or Energy. The Star Corp is responsible for the creation, maintenance, and logistics of Nicol-Dyson Beams and other stellar engines. "The Supreme Fleets" sees more combat than any other branch and controls the vast, vast, majority of military vessels. It is under the Directory of Energy, part of the Sub Directory of Civil Entropy. Non active vessels are usually used by the Department of Transportation who oversees the next service branch Commercial Relations, Commercial relations mimics the star corps but on a much smaller level often using their ships for laser highways and mass drivers and high traffic directories. The CR also enforces the speed limit. Interface of the Will is the Vondunke equivalent to planetary forces acting almost exclusively as a police force and to quelle rebellions, they often work in tandem with the fleets and are overseen by the Sub Directory of Civil Entropy.

Most Federate Militaries are laid out in a similar fashion.

Total military shipping approximates 10,000 trillion megatons in war vessels, and a Quintillion Megatons overall: As a whole (± 10 degrees of magnitude).

Strategy and Tactics:
The Vondunke believe that "The second grasp wins" which comes from their tradition of dueling, In which either the second hold on an opponent would lead to the final blow or after a grasp the opponent than grasps before delivering the last blow, and roughly translates to "Win the war not the battle". This one sentence remains the foundation for all tactical and strategies present in Vondunke warfare. Tactical training is taught in a number of Vondunke professional communities called "Colleges", the most famous being situated in Gamçtheg City, Arçælo. Only one war, not fought between members of solely the Vondunke species has ever involved the VSE or any of its predecessors. This war was the "Grey War" fought between the VSE and the Eesceen Federation. The war lasted only a few thousand years encompassing the end of the Fourth Bloom, The Fourth Bluff, and the beginning of the Fifth Bloom. Vondunke strategy was to directly invade Eesceen star systems, until a final duel commenced between EF Escene and Nyscene Dysons and the and VSE Dyson around Varadec.

Ship Classification:
Minor Vessels: Smaller than a Corvette. Corvettes: Around 3 Kilometers in length, weigh around 500 MT. Frigates: Around 6 Kilometers, weigh around 4,000 MT. Cruisers: Around 12 Kilometers, weigh around 30,000 MT. Acers: Around 25 Kilometers, weigh around 250,000 MT, Dreadnoughts: Around 50 Kilometers, weigh around 1,000,000 MT. Stations: Around 100 Kilometers, weigh around 10,000,000 MT. Details: Anything exceeding 319 Station masses.

Geography:
The Vondunke currently reside around 42 Gas Giants, the most important of these is Glanorth home to 64 Tides. Other Notable members are: Şiover, Ń^ælok, Çaçen, Vavern, Vœmen, Rælmverg, and Çeleo.

The remaining gas giants are: Vion, Vær, Retrer, Kovalar, Trurm, Trura, Kœniog, Kœniogion, Regiona, Regæle, Vioçoφ, Æveçkov, Şa, Çaoç, Driokç, Væmiond, Rama, Noliog, Θleon

Çaçen:
Çaçen locally spelled Çaççen is the most massive gas giant in the VSE at 2.1698e+28 kilograms. It's capital world is Matrρak Laer home of the Phionoeganʔ. Its largest world is Maerρiod massing 2.3180e+25 kilograms.

Çaççen often spell physical nouns using the cvc pattern, ρ often follows stops (Class 3 consonants).

pθoreon
is the largest and capital world of the Vavern Federate. Despite the moons high mass compared to the Vondunke Home world of Arçælo, it maintains like many other Vondunke sites a remarkable similarity to the Arçæloρ Biosphere. It has a mass of 6.9325e=24 kilograms

pθoreon houses 600 billion of Vavern's 31 Quadrillion people and is the third oldest Federate in terms of average age of any in the VSE.


 * Information in italics is subject to change.

Energy:
Vondunke energy needs are primarily met by Meson-Catalyzed Fusion (MCF) Reactors, batteries are rarely used except by canisters of plasma H-1 and He-3, As far as batteries do go Electro-Magnetic Flywheels are by far the most common type of energy storage.

Infrastructure:
Planetary Rings, Rotating Habitats, Submarine Arcologies, Surface Arcologies, Enormous Mass Drivers, Fusion Candles, Fusion Candle Highways, Folding-Factories, Particle Accelerator Industry, Asteroid Eaters, Folding Void Cities, Jupiter Conveyors, Inter-orbit sky hooks, GIWA scopes (Graser, Interferometer, Wave, Analyzer), and Planetoid Calculators are among the more predominate of VSE infrastructure technology.

The most expensive feat the Vondunke ever achieved took place during the fifth bloom with the construction of a fully functional K2.1 Nicol-Dyson beam.

Cyber:
Optical/Electrical-Superconductors make up the bulk of VSE computation, Some planetoid calculators have circuits that can briefly utilize "muonic computation" for a short burst of ultrafast calculations. An individual planetoid brain weighing around 0.0001% the mass of Ceres has a storage memory of millions of Yottobytes.

It is worth noting that cyborg computation is outlawed across the VSE

History
The Vondunke are a Cephalopod type species born in the depths of Arçælo, The Largest moon of Glanorth, The Largest world of Vorfare, a M type star in the Majestic Cluster, one of three such clusters in the Orchid Galaxy

Early Era:
In year one of Vondunke civilization, the mighty species was divided into several thousand small groups called "Pods". These pods struggled to survive against their much more numerous taxonomic cousins the Siodunke, While other pods in the north were devastated by attacks from the leviathan Krakken species. Life was hard in the depths and Sapience and Manipulation granted them little advantage in the ever changing ocean.

Soon many of the Vondunke pods were grouped into larger associations of Mega-Pods who themselves established "Orders" with other Mega-Pods.

Werewolf Wars:
The Central Authority was plagued by constant attack from void marauders. The attacks were aided and harbored by the numerous states against the Arçaelo-Sioverap alliance. Œρvol

The First Bloom
See Main Article: First Bloom

The Second Bloom
The Second Bloom began under the leadership of the brand new "Supreme Vondunke Council" or SVC, the direct predecessor of the "Supreme Entity of Vondunke" aka VSE and successor of the late "Union of Vondunke Entities" or UVS. The SVC agenda during the first bluff was to arrange the SVC into federates and to allocate systems to said federates. It was suggested that the gas giants be broken down into gas dwarves to cut down moving costs. This was considered and almost enacted until a then theoretical method called "off setting" was proven correct and it actually made sense to make the planets more massive.

The Supreme Council finally decided upon dividing the state into seven Federates: Glanorth, Şiover, The Worlds of Numvore, Vavern, Çaçen, The Worlds of Çvedec, and The Worlds of Atun Vlivos. It was officialised that cloned drones not be disenfranchised by being under governments they were not represented in, as a result Drone Union governments would become the status quo.

At the time of the second bloom the vast majority of Vondunke lived around Glanorth or Şiover, and the vast majority lived on war torn worlds, warfare was made illegal in habitats due to their fragility.

The First Bluff Ends:

 * The Çvœlf system, containing G and M types stars were visited by Glanorth
 * The Cyae system, containing the K type star of the same name was visited by Şiover
 * The Suliokon system, containing an M type star as well as the L/T star Korveon was visited by the Worlds of Atun Vlivos: Vion and Vioṅ^
 * The Akd system, containing the M type star of the same name was visited by: Vavern
 * The Ratr system, containing the M type star of the same name was visited by: The worlds of Numvore: Dakke, Drag, and pTrag
 * The Çlaçdr system, containing the K type star of the same name was visited by: Çaçen
 * The Drumuńm system, containing the M type star of the same name was visited by: The Worlds of Çvedeç: Vaed and Vruptok

The Ratr system:
The World of Numvore were a triad of Neptune Sized worlds that were stolen from the star of Numvore by Glanorth's worlds during the first bloom. During the first bloom it was the joint Tidal Councils of Ratr that decided to establish a drone union under a new directory. They were also the second to approve the Drone Act. An act which established the cloning of drones. During the second bloom the Drone union took this to the next level and rebelled against the Numvore worlds declaring themselves the sovereign "State of Ratred" under the influence of the Director of Energy who wanted to coup the council and remove members of the iron league.

Dreadnaughts from the nearby Çyæ system arrived in a just under a decade and quelled the uprising.

The Third Bloom
See Main Article: Third Bloom

The Fourth/Fifth Blooms
See Main Article: The Grey Wars

The Sixth Bloom
See Related Article: Dsara

Was the first time in 1,000 years that the Vondunke state was not at war. The Escene Federation was forced to recognize outrageous claims made by the VSE. It is at this point that the OUC categorizes the VSE as an Empire with the Escene Federation becoming a client state. At the wrap up of the fifth bloom. As a consequence of the war the planned bloom route through the Majestic Cluster was altered somewhat but for the most part continued on as normal.

At the beginning of the Sixth bloom the VSE had 60 worlds organized into 28 Federates along with the EF's equivalent 16 Harvesters being grouped into 8 Administrates or "Administries". Laser highways operated from Nyscenes and Renecse and overseen by joint Selthen -Vondunke forces

The Seventh Bloom
Saw a sharp decrease in the number of Gas Giants under the control of the VSE, many sub saturnian planets were merged together or into pre-existing larger bodies and a rather chaotic but organized process of precise orbital velocities. The mergings are some of the most widely viewed recordings among Vondunke mainstream culture. These videos record close ups of spectacular mega collisions and gaseous eruptions forming a type of mini nebula. The process is indeed very dangerous but countless 360 drone images from the points of impact before these expensive mega cameras are ripped apart. Beautiful worlds such as Siover were changed dramatically, and a legislative mess ensued in reorganizing tidal orbits for various moons losing their parent.

The Eighth Bloom
was the previous expansion of the VSE and the first after the planetary merging, condensing 101 worlds into 31. Major advancements in S-Hacking and wormhole building were made, and the Federate of Çeleo formed the Directory of Management.

Nugpathio:
Better pronounced Nugrathyo, this bloom followed the death of Nugpathio Dlo, Cut Yaend (Dyu) in a PT Pod incident, He was 5,400 years old born around Gasather and six-time SVC / VSE councilmen of Vavern, He served as a prominent member of the Gasather Council until the great departure when he resigned, applied, and was approved as Siover's Co-Director of Commerce. (He wagered decreasing robotics output by 1.5 micropoints during that bloom and was significantly promoted when the wager was correct). During the first bloom he applied for Vavern citizenship and played a leading role in Vavern's development and contract with the then newly formed SVC during the First Bluff. He won senior councilman in five of the following six elections and won Junior councilman in the second. He contributed greatly to the development of the moon Mion even living there for seventy years before moving to an orbital Onglo (Habitat Confederation) and claiming one of its constituent habitats. He married Aefroe pTra Væ, Kræntr (Dyu) during the great departure. The couple had nineteen hundred children over the next 5,000 years and have over ten million decedents. Nugpathio often opposed members of the Iron League on many issues, with the major exception of the Grey Wars. Over the past bloom he grew more and more vocal especially against Chief Councilman Radralc Væk, Mio Vriocdr (Dyu).

=The Ninth Bloom= The Ninth Bloom is the current undertaking of the Vondunke's nearly 5,000 years after their departure from Vorfare, After a very successful eighth bloom, the current eighth bluff has ambitious plans for the future. With eyes wearily watching the possibility of a United Imperial galaxy, The Vondunke fear that their claim to Orchid may be lost. A number of bridges have been opened up to the Imperial Galaxy, with the goal of stopping the creation of such an organization but will doubtless catch the attention of the forming LS. One such bridge has opened adjacent the star 'Hmeon.