User blog:Bardurwashome/Kriegsschach: Logistics

Each Space Element is given the following attributes: Mass-Integrity, Engine[Weapon]-Energy, Fuel, Combat Durability, Cross Section, and Abilities

1 Fuel Energy Accelerates 1 Mass by 6 AUD, can be flipped for 3 AUD, 1 Fuel allows 24 Weapon Energy or can be flipped for 12 weapon energy.

Purple: Can hit boarding maneuvers or in planetary combat, Blue can hit at ranges of less than 1 PD, Green can hit at ranges of 2 PD or less, Yellow can hit at ranges of 4 PD or less, Red can hit at ranges of up to 6 PD. Teal, Beryl, and Orange hit at intermediate ranges and get secondary shots at closing long ranges. Energy efficiencies on weapons are recorded next to their colors, the number is shots per 4 weapon energies. Combat Acceleration Durability is recorded in AUD Tac

1 PD is 4 AUD per TAC: So 1 AUD 1:4 Stationary, 2 is 1:2 Stationary, 3-5 AUD is 1, 6-9 is 2, 10-13 is 3, 14-17 is 4, 18-21 is 5, 22-25 is 6, 26-29 is 7, 30-33 is 8, 34-37 is 9, 38-41 is 10, 42-45 is 11, 46-49 is 12, 50+ is 13. A player spends an energy to activate their weapon engines. They grab 12 if they flip an energy or get rid of it or 24 per fuel energy. A player decides to activate a weapon they turn in four dice and roll the corresponding number of battle dice.