Coalition of Sibon Communities & Khaosm

The Sibonese are a Chloranamalia type species raised from Sibon, The Innermost world of Ters, An F type Yellow star in the Vine Cluster, On the outskirts of The Imperial Galaxy.

Government
The CSK (The Coalition of Sibon Communities & Khaosm), citizens are called Sibonese, is large confederacy spanning two worlds Sibon and Khaosm. It is comprised of a large series of social groups that overlap and interconnect in a complex web extending over nine out of ten communities on Sibon and half on Khaosm. The capital of the CSK is currently on Sibon but as the world continues to heat up it will eventually be moved to Khaosm. It has foreign relations with a single Komter community near the orbit of Klep, Ters' outermost planet.

A single representative from each tribe, elected by the clans, comprises the mind of tribes. Four delegates from each tribe and eight from Khaosm comprise a body known as the council of communities. Any legislation proposed must be recommended by fifteen delegates from the council. It is read before and debated by the mind and is either approved or rejected in a single vote. At any time the mind may dismiss the council, the representatives themselves are dismissible by the clans effective eight days after verification from the clans, with a new representative in place.

Geography
Their planet was near the innermost edge of the habitable zone and as the star grow it would soon become inhospitable to life. Little did they know at the time but their only hope would lay on the nearby world of Khaosm. Animal life on the world was exotic and plants grew in shades of blue. Physical play was uncommon as an intuition, this is because traditional high toned muscular bodies would be to expensive when it came to conserving water so except among the insects, the difference between predator and prey is who has better chemical manipulation and surgical precision.

The Equatorial region of the planet hosts a vast desert, barren to life and desolate of any traces of civilization, past or present. On the poles are a pair of vast forests centered around dense jungles of massive trees. These lead to extensive green grass fields which turn cyan farther south.

Fleet
The CSK operates 1 megaton of shipping, it's largest weighing a dozen times that of an aircraft carrier the CSK New Spring. The craft is reached via skyhook and carries eight Swinger class shuttles in it's bay with a cargo limit of 1 kiloton and a passenger limit of 1,000. The craft travels between Sibon and Khaosm averaging once every six months, several similar smaller craft had been constructed in a Sibon space yard with the purpose of slowly evacuating Sibon, two more slightly larger New Spring class vessels are scheduled to be completed by 6,295. An orbital station is under construction around Khaosm with a highly elliptical orbit with the purpose of shaving up to four weeks off each trip.

Culture
Quaherbae are hatched alongside each other, in large groups in an area called a plantation. They will form a group known as a clan, Clans often gain, lose, or exchange members with other clans but will rarely pick up strays. A clan will mate and grow a plantation around the winter solstice. This plantation will become its own clan. A group of clans in the same biome will form something called a tribe. Tribes are like larger clans but exchanges of members between tribes is much rarer, these can be seen as the best equivalent of countries. Tribes can also be loosely grouped into communities.

Language
Sibon Phonetics divide locking sounds into five sets of sounds: A Scream (4 "1"s), Bars (3 "1"s "1 "0"), Alternates (Two "1"s and Two "0"s), Gaps (1 "1" 3 "0"s), and A Block (4 "0"s). These each have two different manners Calls and Jets. Non locking sounds include clapping and rattling using the mouth, as well as voiceless locking also called clicking, that is their most similar method to whispering. Clapping and Rattling are often used as whispering forms of alternates

Work in progress

1111 = Scream = O, 1110 = Bar-D = Oo/Ü, 1101 = Bar-C = U/Ř, Bar-B = E/Ȑ, 0111 = Bar-A = Au/Aw, 1100 = Top = Bu, 1010 = Alternate-A = Rra, 1001 = Mids-Scream = H, 0110 = Mids-Block = Tv, 0101 = Alternate-B = Yha, 0011 = But = Jha, 1000 = Gap-A = Zza, 0100 = Gap-B = þþa, 0010 = Gap-C = þþa, 0001 = Gap-D = Vva, 0000 = Block = ʔ. Top Rattle = Ks/Ts (AA/AB) (No vowel), Bottom Rattle = Ck (MB), Shake = Ss (GA), Clap = T (MS)

Architecture
Knobs and leavers don't exist on Quadherbae operation panels, controls exist as spheres with indentures that fit easily with a Quadherba's limbs. Buildings are not nearly as tall due in part to higher Sibon gravity and the shorter stature of the Quadherbae.

Statistics

 * Energy: ~1.00e+15 Watts
 * Information: ~1.00e+24 Bits
 * Population: ~1.00e+10 People
 * Technology: Middle Space Age

Biology
See: Quadherba